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Sidhe Interactive

The Team

GripShift logo

GripShift logo

Scenes from Sidhe Interactive's GripShift game (Click to enlarge)

The nerdy computer geek working alone is not a part of the modern games environment. Back in the days when video games were just starting out a game was quite frequently put out by one programmer, possibly with a bit of help from an artist. Nowadays this is done in a team situation where good communication skills are essential, because one small slip in an area of the code or animation can hold up the rest of the team and the game's progress. A willingness to learn and keep on learning is another must; the games environment is ever changing and getting increasingly more complex.

According to Jos, the best employees are those who are resourceful and proactive about coming up with smart solutions. A game can be made the so- called 'Right Way' but it can also be made just as well the 'Smarter Way' a lot of times.

When a game is being built, the team has to decide how they are going to strike the right balance between load time and game play, while also working in a tight time paRAMeter. The most successful in the games industry are those who can come up with innovative solutions to these problems - creativity that isn't written down in any text book.

The team is dealing with confidential technology, in terms of ideas and software, and are aware that they can't talk openly about them to people as piracy is a big issue in the industry.