Unit Planning in Technology: Toys and Games
Achievement Objectives
The Achievement Objectives in Green below were formally assessed in this unit.
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Technological Practice – Level 1
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| Achievement Objectives | Learning outcomes Students will be able to: |
What students will do... | Assessment Strategies |
| Brief Development | Describe the type of toy they are developing and why
Identify attributes toy would need to have |
Developing conceptual designs for new toys based on ideas from current toys and discussions about materials and their properties. | 1-1 discussions about what they are doing and why.
Student mat time discussions e.g. of how particular toys or games have changed, what is its purpose/target market etc |
| Outcome Development and Evaluation | Select an outcome for further development
Evaluate ideas |
Make a card 'cube' which has detailed sketch of a toy on one face, and its attributes described on other 5 faces. | Student reflections on exemplars of others excellent work.
Student written and visual description of their toy as captured in their cube. |
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Nature of Technology – Level 1
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| Achievement Objectives | Learning outcomes Students will be able to: |
What students will do... | Assessment Strategies |
| Characteristics of Technological Outcomes | Describe successes and improvements of current toys and games e.g twister now comes in carry bag, not just box, Monopoly game can be brought with different characters, also a card version, and an electronic version | Describe examples of toys and games and how they have changed over time. | Student peer assessment and evaluation of processes and final outcome. Simple positive statements, I like ... |
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Technological Knowledge – Level 1 |
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| Achievement Objectives | Learning outcomes Students will be able to: |
What students will do... |
| Technological Products | Explain the materials a particular toy or game is made from and identify what properties these materials have (strength, durability etc) | Identify what toys and games are made from
Explain what properties a material has and why it was used to make a particular toy or game. |