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Viewing 501 to 520 of 540 records, sorted by publication date (most recent first)
Years 11-12 Teaching Practice - Classroom Practice Case Study
Years 11 and 12 Technology teachers collaborated to provide ongoing mentoring of the Year 11 students by the Year 12 students to ease their transition from Year s10 to 11.
Years 11-12 Teaching Practice - Classroom Practice Case Study
Two teachers have taken joint responsibility for the programme design, delivery and assessment processes for both the Y11 and Y12 technology classes at the school.
Year 11 Food and Bio-related - Classroom Practice Case Study
Students were asked to take a family favourite recipe and adapt it, as in the Healthy Food Guide magazine Extreme Makeover section, to make it healthier.
Year 9 Food and Bio-related - Classroom Practice Case Study
All Year 9 students did a Technology course which incorporated Food, Materials, ICT and Graphics, and involved them working on two units.
Year 7 Food and Bio-related - Classroom Practice Case Study
This unit looked at the overall issue of why and how food is preserved. Students focussed on the special requirements of food in space travel and adapted a muesli bar recipe to create their 'space nuggets'.
Year 11 Food and Bio-related - Classroom Practice Case Study
Two teachers, from nearby schools, collaborate to develop a Year 11 generic unit that was equally applicable to both a Materials and a Food Technology context.
Year 13 Food and Bio-related - Classroom Practice Case Study
Wellington High School's Kiwi Bread unit has evolved over the past three years, with each class being given the challenge of creating a uniquely New Zealand bread.
BP642: Links with a practicing food technologist
Years 11-13 Food and Bio-related - Classroom Practice Case Study
Food technologist Carol Pound works with Tararua College technology teacher Diana Eagle to mentor senior technology students over a five-year period, resulting in many benefits for both students and teacher.
Year 10 Food and Bio-related - Classroom Practice Case Study
Students use functional modelling and processing as a method of developing their ideas and produce high quality materials technology outcomes.
Year 13 Food and Bio-related - Classroom Practice Case Study
Students work with a food technologist to develop a product for a target market to be taken through to the pilot plant production stage.
Year 7 Food and Bio-related - Classroom Practice Case Study
Students replace the instant noodle flavouring pack with one of their own invention.
Year 11 Food and Bio-related - Classroom Practice Case Study
The class was invited to design, develop and package moulded chocolate items.
CP810: Interactive learning: multimedia CD
Year 12 Digital Technology - Classroom Practice Case Study
Students developed an interactive multimedia CD-ROM using industry best practice for a designated target audience, and learnt about programming principles, interactivity and interface design, animation coding and technological practice in ICT.
Year 10 Digital Technology - Classroom Practice Case Study
This course is divided into four terms, with a different focus in each. Students began the year learning how a computer works and had the option to be assessed for two NCEA unit standards.
CP809: Year 11 web design unit
Year 11 Digital Technology - Classroom Practice Case Study
Students were asked to develop a web-based solution for a specified issue, using combinations of text, images, audio, and animation, paying particular attention to the link between content and design.
BP624: Interactive programming
Year 13 Digital Technology - Classroom Practice Case Study
Students learn to write an interactive quiz using computer programming and database technology.
BP604: Teaching technology in an ICT context
Years 10-13 Digital Technology - Classroom Practice Case Study
By the end of 2004, two Waikato/Bay of Plenty secondary schools had independently developed a range of senior programmes incorporating different combinations of Computing Unit Standards and Technology Achievement standards for NCEA assessment.
Year 11 Digital Technology - Classroom Practice Case Study
Students learn programming principles, interface design, coding animations and interactivity to develop a computer program to address a real life issue.
Year 10 Digital Technology - Classroom Practice Case Study
Teachers Steve Graham and Malcolm Howard were challenged to design a Year 10 ICT course that would introduce students to the philosophy and skills of Technological Practice and at the same time engage and absorb them, nurture their creativity, and encourage them to go on to study technology/ICT at ...
Year 12 Digital Technology - Classroom Practice Case Study
Students were asked to develop a multimedia solution to an identified issue. Students would produce a CD-ROM with some combination of text, images, audio, video, animation and 3-D modelling.