| Technologists' Practice |
December 2011 |
| DIGITAL TECHNOLOGIES / Design in Technology |
YEARS 7-13 |

| BigLittleBang |
Founded by NZ entrepreneur Chris White, BigLittleBang is an online virtual world for children aged 5-12
years that features the ability for the players to collaboratively make and share music in a safe online
environment. This case study looks at technical aspects of developing, maintaining and expanding
a virtual world, and how standards and conventions around privacy, safety and security inform the
decisions that the BigLittleBang team made to meet the demands of their international audience. |
| Focus points include: |
Additional Support Material |
Nature of Technology
- Socio-cultural considerations – privacy; personal safety; ethics.
- Design elements – physical and functional nature.
Technological Modelling
- Functional modelling; prototyping.
Specialist Knowledge and Skills
- Digital Media outcomes – tools and techniques; testing procedures; standards and conventions.
|
Websites
- BigLittleBang
- Icehouse Business Incubator
YouTube videos
Articles
- Virtual worlds (Wikipedia entry)
|
| Teaching Activities |
Discussion starters Y7-10
- Explain why both functional modelling and prototyping are needed to support decision making in technology.
- Identify the different forms of modelling that have taken place during the development of BigLittleBang.
- Discuss how the information gained from key stakeholder groups would help the design team to work out what could and should be done in developing the site.
- Explain the following terms in relation to the design and development work undertaken:
- Functional and practical reasoning.
- User interface.
- Cyber bullying.
|
Discussion starters Y11-13
- Discuss the interactions between socio cultural factors and the development of an online virtual world such as BigLittleBang.
- Explain why different forms of modelling were selected at different stages of the development work to inform what 'could' and 'should' be done.
- Explain the following terms in relation to the design and development work undertaken:
- Collaborative creativity.
- Market validation.
- Legacy features.
- Alpha / Beta testing.
- Business incubators.
|