Technologists' Practice May 2011
DIGITAL TECHNOLOGIES / DESIGN + VISUAL COMMUNICATION YEARS 9-13

Cover image of case study

Oktobor Animation – High-flying CG artists

Oktobor Animation is an Auckland based digital production company that specialises in creating high-quality computer-generated (CG) animation for broadcast television. This case study looks at the work of this company in creating an animated television series, illustrating the large-scale animation production process, focusing on the interdisciplinary elements within an established chain of production as well as the training, skills and expertise required for each role within this process.

Support Material Teaching Activities

Discussion starters (Years 11-13)

  • If you were Nickelodeon, what would be your initial brief to Oktobor Animation?
  • Create a process flow diagram for the processes used to communicate, manipulate and refine the initial ideas for an episode into its final animated design for TV viewing.
  • Explain the influence of the different disciplines involved in the creation of the animated cartoon in this case study.
  • Discuss the importance of this collaboration in terms of; the quality of the final outcome produced; and the need for effective planning techniques to ensure that the benefits can be maximised.
  • Discuss the following terminology used in the description of the practice leading to the production of the digital media outcome: a 'reliable blueprint'; 'process efficiency'; and 'studio culture'.
  • Discuss the concept of 'good design' as it applies to this type of digital media outcome.
  • Intellectual Property (IP): 
Focus points include:

Characteristics of Technology

  • Interdisciplinary nature of technology and the implications of this for maximising possibilities through collaborative practice

Context specific Technological Skills and Knowledge

  • Digital media tools and techniques
  • Human factors in design